Hello everyone! Since last week, you guys had enjoyed my explainer video so let's be more serious and more informative as I would like to share with you guys what I have learned through out this week which is Instructional Design.
Instructional Design is defined as "a systematic process that is employed to develop education and training programs in a consistent and reliable fashion" (Reiser, Dempsey, 20017). In addition, it may be thought of as a framework for developing modules or lessons that (Merrill Drake, Lacy, Pratt, 1996).
Instructional Design is creating instructional experiences which make the acquisition of knowledge and skill more efficient, effective and appealing. To make it more simple, it is a systematic development and a process of analysis where you need to know the students' need before you start to teach them. (students' need is important! teacher, please take note okay?) There are lots of models and theories that I need to know and understand before I start to create my own software assessment which is e-learning courseware later.
In addition, this instructional design also related to CALL that I have explained n my previous post in this blog. Instructional design in CALL involves creating computer courseware for learning. The courseware acts as supplement/support to lesson and not as computer replacement. The courseware also can be designed for use inside and outside of the lesson. One thing that you need to remember is the learning outcomes is much more important that the objectives. Both of them are two different things because the objectives is the things that the teacher want to achieve whereby the learning outcomes is the thing that the students able to achieve at the of the lesson.
There are also models for ISD which we will focusing on the six models. The models are GAGNE 9 Events, Dick and Carey, Rapid Prototyping, Guaranteed Learning, ASSURE and also ARCS Model.
Lastly, Madam taught us about the Addie Model. Addie Model is the generic process traditionally used by instructional designers and training developers. The five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible guideline for building effective training and performance support tools.
So I think that is all for this week as there are so much information that I have been given to you guys this week (I hope you guys did not vomit in order to digest all the information 😂) I wish this post will benefits to you guys. Till next time!
xoxo, N 💜
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